The SPACE (III) Young and Dangerous Assets Management: Understand financial reports, discover value, and collect protection fees!
@The SpaceThe third round of testing has added asset management functions, and finally allows everyone to see the pixels they hold and various financial statistics - hurry up and use them!
Click on My Pixels to see the pixels you have, their coordinates and your pricing. The game development team also added interactive functions very intimately. Clicking on that pixel will take you to the corresponding place on the canvas.
The happiest thing is to see your Pixel Sold, it shows that you have a vision for your investment, and the pixel you fancy is also wanted by others!
You can click on the sold pixels to see what the new price set by the buyer is. According to the new price, determine whether the pixel has room for appreciation (that is, whether others are willing to bid to buy it back) and whether the real estate around the pixel has room for joint appreciation.
As mentioned in the previous article on finding the information highland , the more accurate the information is, the more it is necessary to find out where its key pixels are. The most common ones are letters and graphic codes, usually changing one or two points can obliterate the meaning of the original image. These points should be the objects you actively buy, they are the assets that will make the creative team raise money and beg to sell the bottoms and want to redeem them!
Wow, after saying this, I was scared by my own evil! This game logic took only three rounds of testing, and turned me, who used to be innocent and dedicated to protecting the artist, into a young and dangerous boy who collected protection fees everywhere!
Of course, it's not that you can sit back and relax when you buy a pixel. Because there is still Tax in the game. The tax of this game is very high, the daily tax is as high as 50% or more, the longer you hold the pixel, the more tax you owe. So the best time you buy a key pixel is when the creative team is working on it - so as soon as you buy it, they can redeem it quickly and you don't have to pay as much tax. Conversely, if you're holding on to pixels that won't change hands for a few hours, and the taxes you owe are already eating up your working capital, it's best to drop the price quickly. Investment is risky - if you buy a rotten apple, throw it away (the price is reduced to 0) to avoid debt collection.
This game is supposed to issue a minimum living allowance (press the collect income button), but this income feels negligible. I went to collect the income several times, but I felt that the income could not cover the fuel cost I paid.
In short, with the asset statement, your finances will be clear, you can purchase the "information highland" in a planned way, adjust your pricing at any time, and formulate corresponding game strategies.
above.
Games can really do a lot of social experimentation.
I don’t think it should be naive to say: I believe that everyone has love and will definitely create good works! The rogue will go ashore. The truth, the good and the beautiful will win in the end. If this kind of naivety can be established, Russia will not invade Ukraine, and the Chinese Communist Party will not bloodbath the land of China. (Hey, where did your brain go?)
The underlying economic logic of a community determines how members of the community interact with each other. The ancient rogue landlords, the yellow tainted sect masters who went ashore and turned into tax collectors, and the young and dangerous boys who are now collecting protection fees are all testing the logic loopholes in this game and improving our understanding of this worldview. , and then see if it can be improved.
I'm reading " Blockchain Sociology " written by Mr. Gao Reconstruction . Before this round of games started, I would like to share with you the following concept:
He envisioned a desert island community of 40 people surviving on the island. They mainly depend on fishing for a living. However, because of different personal abilities, barter exchanges (fish for tents, etc.) occurred. In order to facilitate calculation and store value, everyone collected 1,000 shells as the island's token (desert island currency) for circulation.
To start the use of Desert Island Coins, you must first distribute them. The easiest way is to let 40 students each share 25 coins. However, Frank has a better proposal: since the most scarce living material on the island is fish, In order to encourage everyone to fish, the students agreed that every time they caught a fish for everyone to eat, they would receive a deserted island coin. This consensus mechanism for exchanging desert island coins is called proof of fish.
The reason for using proof of fish is that fish is the most scarce and most needed in this group, so fish is the core value of this group. If there are many fish on this island and fruit is hard to find, then the consensus of the group is proof of fruit. And if the desert island is rich in resources and you don’t have to worry about eating and drinking, it’s a bit boring. Everyone’s consensus is probably that whoever composes music and writes poems for everyone’s entertainment and appreciation will get desert island coins, then the consensus is proof of creativity.
The X in Proof of X is the core value of the community. The token used by the group is the carrier of the core value.
After the game started, it felt even more profound.
The two assets circulating in The Space: $SPACE coins and pixels, represent two tradable skills: financing and creation. Are these two arts fighting against each other or promoting each other? The answer should already be clear in these rounds of testing. In the end, we can still maintain a little bit of beauty, thanks to the goodwill in the hearts of players. But to ensure a stable and healthy growth of a community, it is still up to institutions, not goodwill.
I asked everyone on Discord, what is the value consensus of The Space? It's not the naive hope that you talk about, but the value consensus expressed in the game logic!
"The more people who want to express something in the Space, the easier it is to be charged for protection."
@JohnShao jokingly , we are the Proof of Pixel!
Eh! Actually, it's worth exploring. According to Mr. Gao's example, the token itself is not valuable, and its circulation is meaningful only when the token is linked to some kind of community necessities. If the Space is proof of pixel, shouldn't there be only a few limited pixels to draw at the beginning? If a creator draws a pixel map that everyone recognizes in a limited area, then the creator can be rewarded with $SPACE. In other words, the pixel canvas becomes a mine that can be mined, drawing pixels = mining = getting coins back. The pixel canvas can be mined as more and more creators join, and can be extended to a higher resolution canvas, realizing the expansion and value-added of the community commons.
Having said that, most of the players in the game so far have come with good intentions, especially the authors who have created beautiful images. Like the lady llama who rose from the ground below, she has an elegant temperament, nobility and kindness. Do you have the heart to accept her protection fee? ——The key is that it is difficult for you to find "vital pixels" on her to collect protection fees.
This lady llama should be the work of someone in the artist group this time! There is still time to spend 10 Likecoin to pre-order NFT ! Sign up now!
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