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Why you shouldn't play for Play to Earn as a player

The promotion and selling point of Play to Earn usually attracts people who want to make money, not people who want to play fun games. If a game can easily make money, it is usually the first one The problem that will be encountered is hyperinflation. Players may earn digital profits, but they do not earn equivalent value, and the value is diluted by inflation. When another game with a higher rate of return and return on investment appears on the market, these profit-oriented "players" will definitely be attracted by the higher rate of return, and the original game will fail due to its lack of attractiveness.

I have been playing the blockchain card game "Skyweaver" since the end of last year. This game truly realizes what an online TCG (collectible card game) should look like; at present, most online versions on the Internet In TCG games, players can only "unilaterally" buy cards from the official side.

When you quit the pit and don’t play a card game, your cards will not be your cards, they are just a set of information under your game company account, unless you take some risks and sell your account to others Players, it is possible to recover part of the money and time invested.

"Skyweaver" as a blockchain game, each player can truly "own" their own cards. The so-called real possession means that you can sell cards, exchange them with others or even give them to others , freely dispose of the assets you own.


I recently watched a video of Nicolas Vereecke interviewing Michael Sanders.

Michael Sanders is the co-founder and chief storyteller of Horizon Blockchain Games, the development company of "Skyweaver". The dialogue content of the film can let everyone know more about "Skyweaver" and Sequence Wallet (in order to help players more easily enter the Web3.0 world) smart wallet)

https://www.youtube.com/watch?v=YI-BG-mAXDk

Here are some key excerpts from the video:

The video talks about Horizon Blockchain Games itself and its two current products, Sequence Wallet and Skyweaver.

Horizon Blockchain Games

Founded in January 2018, it has been aiming to develop blockchain products from the first day of its establishment. The company has grown from a team of 5 to 45.


Sequence Wallet

It is a Web3.0 smart wallet that exists to help players enter the world of blockchain more easily.

At this stage, if a user who does not understand the blockchain world wants to experience the services of the blockchain, he must first understand the differences between the blockchains, the registration of the blockchain wallet, the purchase and transfer of virtual currency And so on all kinds of complex, trivial, prohibitive processes.

Sequence Wallet has made a lot of efforts in technology and user interface, allowing traditional Web2.0 users to experience the Web3.0 world through a familiar registration process, just by logging in to Apple, Google or Facebook accounts. Register a "Skyweaver" account, each "Skyweaver" account will automatically build a Sequence wallet.

Let users really experience a simple, interesting and safe Web3.0 service experience.


Security of the Sequence Wallet

Different from the notation words possessed by wallets of other blockchains, the notation words are usually a group of English letters containing 12 to 24 random numbers, which are a group of private keys, and the blockchain wallet can be accessed with this group of private keys.

Sequence uses multiple security authentication mechanisms, and each Sequence wallet has 3 built-in security authentications:

  1. The first binding is the registered mailbox of the trustee.
  2. The second binding is the user's registered device.
  3. The third one is called the protection code, which is encrypted and stored on the Horizon Blockchain Games server. This is used to assist users in retrieving forgotten account passwords when necessary.

The above 3 security certifications must be obtained at least 2 to be able to log in to the Sequence wallet, so users do not need to write down complex annotations to enjoy sufficient security. It is expected that users can customize security certifications in the future. The number of groups, for example, 7 groups of security authentication can be set, and then at least 5 groups can be obtained to log in to the account and other settings.

Key Features of Skyweaver

"Skyweaver" is a free-to-play card battle game. It focuses on Free to Play and Play to Own, and never emphasizes Play to Earn. The most important thing in the whole game is the player's gaming experience and the player's ownership of assets. , which has been developed for more than 4 years, and will not officially launch public testing until February 8, 2022.

Why focus on Play to Own instead of Play to Earn?

(1) The promotional selling point of earning while playing usually attracts people who want to make money, not people who want to play fun games.

"Skyweaver" takes the game experience as the first priority, and must ensure that players have a good game experience.

(2) Second, if a game that claims to be able to play and earn money, but makes people unable to make money, those who cannot make money will inevitably leave disappointed.

"Skyweaver" does have opportunities to make money, but usually these opportunities are given to players with excellent skills. This is not a game that can simply make money. It tests the player's wisdom and skills at the same time.

(3) If a game can easily make money, the first problem that will usually be encountered is hyperinflation. Players may earn numerical gains, but they do not earn equivalent value, value All diluted by inflation.

The gold cards of "Skyweaver" are limited. Each gold card will only have a 7-day open casting period. Only players who have won 3 wins in the conquest mode during this period can get the gold card of the week. Once missed, it will be forever. 's out of print.

(4) If a game attracts players because of the feature of earning while playing, then when another game with earning while playing has a higher rate of return and investment rate of return on the market, these interests are oriented The "players" of the game will definitely be attracted by higher yields, and the original game will fail due to the lack of attractiveness.

Therefore, "Skyweaver" mainly focuses on Play to Owe. Players can really own their own cards and realize the functions of winning, buying and selling, exchanging and giving.

Nifty Swap Protocol

For card transactions in "Skyweaver", Horizon Blockchain Games developed the mechanism of Nifty Swap Protocol, which is conceptually the same as virtual currency transactions. This mechanism treats each different "Skyweaver" card as a currency. Users can directly match transactions in the market through Nifty swap Protocol.

This mechanism allows each card to have a current buying price and selling price in the market. The biggest difference between it and the general NFT market is that although the NFT market has a so-called Floor Price, the floor price is not. It means that it must be sold, and it can only represent the lowest price of the entire series. The purchase price and the selling price of "Skyweaver" are related to liquidity, and this price can be executed immediately. If you see that the selling price of an X card is $5, then the X card in your hand will be sold immediately. Come out and get $5.

This mechanism is more in line with the game player's experience in playing games. In addition, the Nifty swap Protocol is also open source, and other developers can apply this mechanism to their own virtual asset trading systems.

"Skyweaver" future planning

The next development of the game is probably in the following directions

  1. game guild
  2. spectator mode
  3. Battle video replay function
  4. New cards, new expansions
  5. Customized private battle function
  6. Different appearance customization
  7. Lethal puzzle games mode (similar to puzzle mode, players are required to play the corresponding combo to complete specific conditions)
  8. Token?

Among them, you can see the spectator mode, the replay of the battle video, and the customized private battle function. These functions will be beneficial to the subsequent development of "Skyweaver" in the direction of e-sports.

Another interesting point is that Michael Sanders mentioned in the interview that the development team once had a preliminary idea for a guild gameplay:

The way is to allow players to burn a certain number of cards. For example, by burning "Fun Guy", the player will get a guild with "Fun Guy" as the mascot symbol.


If other players want to join this guild, they must burn the same card, so that player can get a "Fun Guy" guild membership card after burning the "Fun Guy" card, and these membership cards can be traded Yes, anyone who has obtained a membership card can become a member of the guild.

They also thought about things like the guild rankings and the possibility of guild battles.

However, the specific form of the subsequent "Skyweaver" guild system will be presented to the players. No specific method has been announced yet, and we can only continue to look forward to the next official news.

Tokens for Skyweaver?

This is quite interesting. At the beginning, Michael Sanders said that there is no plan for tokens, but he also mentioned that if he really wants to say, every current card itself is a token using the ERC-1155 protocol. They are indeed There are some cool projects that will happen at some point in the future, nothing can be revealed yet.

How Horizon Blockchain Games Makes Money

Since as a company, making money is a very necessary means for the future development of the company. At present, there are several ways to earn income:

Sequence Wallet

  • At present, the wallet provides the function of swap (Swap) between different tokens, and each exchange will extract a small ratio from it as a fee income.

"Skyweaver"

  • For the tickets of the conquest mode, each 1.5 yuan will become the company's income. If the player buys the tickets on Android, part of the ratio will be extracted by Google as a profit.
  • For all transactions on the official card exchange, the official will take 6% of the transaction amount as a fee income.
  • For transactions in other secondary markets, such as Opensea, the official will draw 5% of the transaction amount as royalty income.
  • In the future, we plan to sell some non-card custom skins, such as hero skins, which players can also freely buy and sell.

These are some of the key excerpts mentioned in this film.

CC BY-NC-ND 2.0

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