如何從upk檔輸出模型到3d max

It's Simple
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IPFS
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1.首先到http://www.gildor.org/downloads 下載所有檔案

2.解壓縮後把需要的upk檔複製到檔案資料夾

3.打開cmd.exe輸入umodel -export -md5 [upk檔案]

4.如果還需要其他指令

UE viewer / exporter

Usage: umodel [command] [options] <package> [<object> [<class>]]


   <package>      name of package to load, without file extension

   <object>       name of object to load

   <class>        class of object to load (useful, when trying to load

                   object with ambiguous name)


Commands:

   -view          (default) visualize object; when <object> is not specified,

                   will load whole package

   -list          list contents of package

   -export        export specified object or whole package

   -taglist       list of tags to override game autodetection


Developer commands:

   -dump          dump object information to console

   -check         check some assumptions, no other actions performed

   -pkginfo       load package and display its information


Options:

   -path=PATH     path to game installation directory; if not specified,

                   program will search for packages in current directory

   -game=tag      override game autodetection (see -taglist for variants)

   -pkg=package   load extra package (in addition to <package>)


Compatibility options:

   -nomesh        disable loading of SkeletalMesh classes in a case of

                   unsupported data format

   -noanim        disable loading of MeshAnimation classes

   -nostat        disable loading of StaticMesh class

   -notex         disable loading of Material classes

   -sounds        allow export of sounds

   -3rdparty      allow 3rd party asset export (ScaleForm)

   -lzo|lzx|zlib  force compression method for fully-compressed packages


Platform selection:

   -ps3           override platform autodetection to PS3

   -ios           set platform to iOS (iPhone/iPad)


Viewer options:

   -meshes        view meshes only

   -materials     view materials only (excluding textures)


Export options:

   -out=PATH      export everything into PATH instead of the current directory


   -all           export all linked objects too

   -uncook        use original package name as a base export directory

   -groups        use group names instead of class names for directories

   -uc            create unreal script when possible

   -pskx          use pskx/psax format for skeletal mesh

   -md5           use md5mesh/md5anim format for skeletal mesh

   -lods          export lower LOD levels as well

   -notgacomp     disable TGA compression


Supported resources for export:

   SkeletalMesh   exported as ActorX psk file or MD5Mesh

   MeshAnimation  exported as ActorX psa file or MD5Anim

   VertMesh       exported as Unreal 3d file

   StaticMesh      exported as ActorX psk file with no skeleton

   Texture        exported in tga format

   Sounds         file extension depends on object contents

   ScaleForm      gfx

   FaceFX         fxa

   Sound          exported "as is"


List of supported games:

Unreal Engine 1:

 Unreal 1, Unreal Tournament 1 (UT99), The Wheel of Time, DeusEx, Rune,

 Undying


Unreal Engine 2:

 Unreal Tournament 2003,2004, Unreal Championship, Splinter Cell 1,2,

 Splinter Cell: Conviction, Lineage 2, Land of Chaos Online (LOCO),

 Battle Territory Online, Star Wars: Republic Commando, XIII, UE2Runtime,

 Tribes: Vengeance, SWAT 4, Bioshock, Bioshock 2, Ragnarok Online 2, Exteel,

 Killing Floor


Unreal Engine 2X:

 Unreal Championship 2: The Liandri Conflict


Unreal Engine 3:

 Unreal Tournament 3, Gears of War, Gears of War 2, Gears of War 3,

 Infinity Blade, Bulletstorm, EndWar, Rainbow 6: Vegas 2, Mass Effect,

 Mass Effect 2, BlackSite: Area 51, Mortal Kombat vs. DC Universe,

 Mortal Kombat, Turok, Fury, TNA iMPACT!, Stranglehold, Army of Two,

 Destroy All Humans, Huxley, The Last Remnant, Mirror's Edge,

 X-Men Origins: Wolverine, Magna Carta 2, Batman: Arkham Asylum, Crime Craft,

 AVA Online, Frontlines: Fuel of War, Homefront, 50 Cent: Blood on the Sand,

 Borderlands, Dark Void, Legendary: Pandora's Box,

 TERA: The Exiled Realm of Arborea, Blade & Soul, Alpha Protocol,

 All Points Bulletin, The Bourne Conspiracy, Transformers: War for Cybertron,

 Transformers: Dark of the Moon, America's Army 3, Mortal Online,

 Enslaved: Odyssey to the West, Medal of Honor: Airborne,

 Medal of Honor 2010, Berkanix, Undertow, Singularity, Nurien,

  Hunted: The Demon's Forge, Dungeons & Dragons: Daggerdale,

 Shadows of the Damned


For details and updates please visit

http://www.gildor.org/en/projects/umodel


D:\umodel_win32>



5.打開3ds Max,點選MAXScript→Run Script,選取ActorXImporter的ActorXImporter.ms或是把它拖曳到3ds Max

6.點選ImportPSK

7.解開upk檔都會看到這四個資料夾

◾Material3

◾MaterialInstanceConstant

◾StaticMesh

◾Texture2D

我們要輸入的模型在StaticMesh

8.完成


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